题目描述
骰子是一个立方体,每个面一个数字,初始为左1,右2,前3(观察者方向),后4,上5,下6,用123456表示这个状态,放置在平面上,
- 可以向左翻转(用L表示向左翻转1次),
- 可以向右翻转(用R表示向右翻转1次),
- 可以向前翻转(用F表示向前翻转1次),
- 可以向后翻转(用B表示向后翻转1次),
- 可以逆时针旋转(用A表示逆时针旋转90度),
- 可以顺时针旋转(用C表示顺时针旋转90度),
现从123456这个初始状态开始,根据输入的动作序列,计算得到最终的状态。
骰子的初始状态和初始状态转动后的状态如图所示。
输入描述
输入一行,为只包含LRFBAC的字母序列,最大长度为50,字母可重复。
输出描述
输出最终状态
用例
输入 | L R |
输出 | 123456 |
说明 | 无 |
输入 | F C R |
输出 | 342156 |
说明 | 无 |
题目解析
本题感觉就是一道耗时题,考察细心程度的。具体的逻辑反而不是很难。
具体逻辑请看源码。
JavaScript算法源码
/* JavaScript Node ACM模式 控制台输入获取 */
const readline = require("readline");
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
});
rl.on("line", (line) => {
const directives = line.split(" ");
turnDice(directives);
});
function turnDice(directives) {
const dice = new Dice();
directives.forEach((directive) => {
switch (directive) {
case "L":
dice.turnL();
break;
case "R":
dice.turnR();
break;
case "F":
dice.turnF();
break;
case "B":
dice.turnB();
break;
case "A":
dice.turnA();
break;
case "C":
dice.turnC();
break;
}
});
dice.print();
}
class Dice {
constructor() {
this.left = 1;
this.right = 2;
this.front = 3;
this.back = 4;
this.top = 5;
this.bottom = 6;
}
turnL() {
// 前后不变,上变左,左变下,下变右,右变上
let tmp = this.right;
this.right = this.bottom;
this.bottom = this.left;
this.left = this.top;
this.top = tmp;
}
turnR() {
// 前后不变,上变右,右变下,下变左,左变上
let tmp = this.left;
this.left = this.bottom;
this.bottom = this.right;
this.right = this.top;
this.top = tmp;
}
turnF() {
// 左右不变,上变前,前变下,下变后,后变上
let tmp = this.front;
this.front = this.top;
this.top = this.back;
this.back = this.bottom;
this.bottom = tmp;
}
turnB() {
// 左右不变,前变上,上变后,后变下,下边前
let tmp = this.top;
this.top = this.front;
this.front = this.bottom;
this.bottom = this.back;
this.back = tmp;
}
turnA() {
// 上下不变, 前变右,右变后,后变左,左变前
let tmp = this.right;
this.right = this.front;
this.front = this.left;
this.left = this.back;
this.back = tmp;
}
turnC() {
// 上下不变, 右变前,前变左,左变后,后变右
let tmp = this.front;
this.front = this.right;
this.right = this.back;
this.back = this.left;
this.left = tmp;
}
print() {
let { left, right, front, back, top, bottom } = this;
console.log(`${left}${right}${front}${back}${top}${bottom}`);
}
}
Java算法源码
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
String[] directives = sc.nextLine().split(" ");
turnDice(directives);
}
public static void turnDice(String[] directives) {
Dice dice = new Dice();
for (String directive : directives) {
switch (directive) {
case "L":
dice.turnL();
break;
case "R":
dice.turnR();
break;
case "F":
dice.turnF();
break;
case "B":
dice.turnB();
break;
case "A":
dice.turnA();
break;
case "C":
dice.turnC();
break;
}
}
dice.print();
}
}
class Dice {
int left = 1;
int right = 2;
int front = 3;
int back = 4;
int top = 5;
int bottom = 6;
public void turnL() {
// 前后不变,上变左,左变下,下变右,右变上
int tmp = this.right;
this.right = this.bottom;
this.bottom = this.left;
this.left = this.top;
this.top = tmp;
}
public void turnR() {
// 前后不变,上变右,右变下,下变左,左变上
int tmp = this.left;
this.left = this.bottom;
this.bottom = this.right;
this.right = this.top;
this.top = tmp;
}
public void turnF() {
// 左右不变,上变前,前变下,下变后,后变上
int tmp = this.front;
this.front = this.top;
this.top = this.back;
this.back = this.bottom;
this.bottom = tmp;
}
public void turnB() {
// 左右不变,前变上,上变后,后变下,下边前
int tmp = this.top;
this.top = this.front;
this.front = this.bottom;
this.bottom = this.back;
this.back = tmp;
}
public void turnA() {
// 上下不变, 前变右,右变后,后变左,左变前
int tmp = this.right;
this.right = this.front;
this.front = this.left;
this.left = this.back;
this.back = tmp;
}
public void turnC() {
// 上下不变, 右变前,前变左,左变后,后变右
int tmp = this.front;
this.front = this.right;
this.right = this.back;
this.back = this.left;
this.left = tmp;
}
public void print() {
String sb =
String.valueOf(this.left) + this.right + this.front + this.back + this.top + this.bottom;
System.out.println(sb);
}
}
Python算法源码
# 算法入口
def turnDice(directives):
dice = Dice()
for directive in directives:
if directive == "L":
dice.turnL()
elif directive == "R":
dice.turnR()
elif directive == "F":
dice.turnF()
elif directive == "B":
dice.turnB()
elif directive == "A":
dice.turnA()
elif directive == "C":
dice.turnC()
return str(dice)
# 筛子实现类
class Dice:
def __init__(self):
self.left = 1
self.right = 2
self.front = 3
self.back = 4
self.top = 5
self.bottom = 6
def turnL(self):
# 前后不变,上变左,左变下,下变右,右变上
self.right, self.bottom, self.left, self.top = self.bottom, self.left, self.top, self.right
def turnR(self):
# 前后不变,上变右,右变下,下变左,左变上
self.left, self.bottom, self.right, self.top = self.bottom, self.right, self.top, self.left
def turnF(self):
# 左右不变,上变前,前变下,下变后,后变上
self.front, self.top, self.back, self.bottom = self.top, self.back, self.bottom, self.front
def turnB(self):
# 左右不变,前变上,上变后,后变下,下边前
self.top, self.front, self.bottom, self.back = self.front, self.bottom, self.back, self.top
def turnA(self):
# 上下不变, 前变右,右变后,后变左,左变前
self.right, self.front, self.left, self.back = self.front, self.left, self.back, self.right
def turnC(self):
# 上下不变, 右变前,前变左,左变后,后变右
self.front, self.right, self.back, self.left = self.right, self.back, self.left, self.front
def __str__(self):
return f"{self.left}{self.right}{self.front}{self.back}{self.top}{self.bottom}"
# 输入获取
directives = input().split()
# 算法调用
print(turnDice(directives))
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